2 окт

engineer for Monopoly GO

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в среднем 292 674 ₽
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Рекламный баннер: ОБЩЕСТВО С ОГРАНИЧЕННОЙ ОТВЕТСТВЕННОСТЬЮ "ЦЕНТР НАЦИОНАЛЬНЫХ ИНТЕЛЛЕКТУАЛЬНЫХ СИСТЕМ"
О рекламодателе
ОБЩЕСТВО С ОГРАНИЧЕННОЙ ОТВЕТСТВЕННОСТЬЮ "ЦЕНТР НАЦИОНАЛЬНЫХ ИНТЕЛЛЕКТУАЛЬНЫХ СИСТЕМ"
ИНН: 9704271170

описание

Scopely is a video game and interactive entertainment company that creates, develops, publishes, and live-operates games across mobile, web, PC, and console. Its portfolio includes Monopoly GO!, Pokémon GO, and other games, and its proprietary technology platform is Playgami.

задачи

  • Contribute to the design, development, and scaling of gameplay systems, tools, and pipelines for Monopoly GO!
  • Own features and systems from design through release and live operation
  • Collaborate with designers, artists, data analysts, and engineers to develop ideas and improve the player experience
  • Build clean, performant, and testable code across gameplay, LiveOps tooling, backend integration, and other systems
  • Improve content pipelines and automate workflows to help other crafts ship content safely
  • Investigate live-game incidents and unfamiliar issues, identify root causes, and improve monitoring to prevent repeat failures
  • Prototype features and systems, and use AI to improve workflows, collaboration, and delivery
  • Mentor less experienced engineers through code reviews, pairing, and feedback
  • Learn from the engineering organization and help shape how the team works

требования

  • Strong programming fundamentals in any language and a passion for creating things players love
  • Curiosity about using AI to improve creativity and productivity, including prompt workflows, automation, and AI tools in content pipelines
  • Systems-design mindset, including the ability to consider scalability, evolution, cleanliness, and efficiency
  • Experience with or interest in learning Unity and C#, and tools such as Git, Docker, or cloud services
  • Experience with Unity asset bundles or Addressables, asset importing, content pipelines, editor tooling, and validations
  • Familiarity with backend systems, data pipelines, infrastructure, or observability
  • A structured, calm approach to unfamiliar technical problems, including under time pressure
  • An automation and tooling mindset
  • Ability to turn requirements into clear technical specifications and explain decisions to non-technical colleagues
  • Будет плюсом: backend experience with game services, APIs, and data stores; confidence working across the client–server boundary; contributions to creative or technical projects such as games, tools, mods, art, or code; experience with live-operations configuration, content scheduling, or remote configuration in games; experience leading technical work across connected systems or multiple crafts; prior exposure to shipping live games

условия

  • Условий в вакансии нет

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