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описание
Take-home assignment
Hypercell Games is a mobile game studio and publisher behind hybrid-casual and puzzle titles played by millions of players worldwide.
*Instagram и Facebook принадлежат компании Meta Platforms Inc., деятельность которой признана экстремистской и запрещена на территории РФ
задачи
Develop the creative strategy and manage the Playable Ads hypothesis backlog based on genre priorities, UA objectives, and product stage;
Analyze internal test history, competitors, and market patterns to create original, testable hypotheses;
Develop mini-game concepts and production-ready scripts covering audiences, mechanics, user flows, CTAs, visual treatment, sound, references, and test variations;
Define objectives, key variables, expected impact, success metrics, constraints, and decision criteria for each hypothesis;
Run brainstorms and follow-ups, align concepts with UA, Product, and Analytics, and convert approved hypotheses into Asana tasks;
Create tasks for Cocos Creator developers and art-pipeline contributors with asset lists, source files, sketches, technical requirements, acceptance criteria, owners, deadlines, and review checkpoints;
Partner with the Creative Technical Artist to define 2D/3D asset preparation and optimization requirements;
Oversee production through intermediate reviews and validate scripts, interactions, feedback, pacing, CTAs, and technical readiness;
Organize QA across devices, orientations, aspect ratios, and ad networks, ensuring event tracking, clicks, install flow, and final deliverables;
Analyze results with UA and Analytics and decide whether to scale, iterate, stop, or adapt concepts;
Maintain a centralized library of hypotheses, references, versions, results, and learnings;
Audit and improve the creative workflow by introducing templates, mandatory fields, statuses, ownership, automation, SLAs, and retrospectives.
требования
3+ Years of experience in creative production, creative strategy, or performance marketing for mobile games with proven Playable Ads cases;
Portfolio of playable cases showing personal contribution across hypothesis, script or brief, production, metrics, and iteration decision;
Strong understanding of game mechanics, onboarding, and the mobile UA funnel;
Ability to create production-ready scripts and technical briefs for Cocos Creator developers;
Experience briefing and managing playable ads developers, 2D/3D artists, and animators;
Strong creative-review skills and ability to provide timely, actionable feedback;
Confident use of creative-performance metrics such as CTR, IPM, CVR/IR, CPI, ROAS, Spend Share, engagement, completion, and CTA clicks;
Ability to compare cohorts and placements, account for data volume, and distinguish signal from noise;
Systematic approach to competitive research using tools such as AppMagic, Sensor Tower, Meta Ad Library, and TikTok Creative Center;
Experience working within a mature creative pipeline with briefs, hypothesis backlogs, prioritization, review gates, versioning, QA, results databases, and reusable learnings;
Technical literacy in Playable Ads, including HTML5/WebGL, Web Mobile, ad-network limitations, build and asset size, formats, touch UX, loading, CTA/MRAID/SDK integrations, and cross-device QA;
Understanding of the 2D/3D asset-preparation pipeline for Cocos Creator;
Ability to run several hypotheses and iterations in parallel, prioritize transparently with UA, and document each cycle’s conclusion;
Nice to have: Experience with Idle Tycoon, Idle Arcade, Word Games, Hypercasual, or Puzzle games; familiarity with Cocos Creator; basic JavaScript/TypeScript, Git, and build/export pipeline knowledge; in-playable event tracking; workflow automation; Notion, Asana, Confluence, or Jira; management of external studios and freelancers; use of AI tools; experience with playable platforms and ad networks such as AppLovin, Unity Ads, Google Ads, Meta, Mintegral, and ironSource/Liftoff.
условия
Paid vacation;
Professional development support, including training and coaching;
Opportunity to grow and develop with the company;
Supportive and warm team atmosphere;
Opportunity to work on games played by millions of players;
Take-home assignment is included in the selection process.