Hypercell develops and publishes mobile games for a global audience, including Sand Balls, Airport Empire, and Wordpix. Its games have more than 500 million total downloads and over 1 million daily players. The company works with internal studios and more than 20 external teams, focusing on hybrid-casual games across genres including hyper-casual, puzzles, strategy, and word games.
Head of Publishing in mobile games
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описание
задачи
- Lead the Publishing business and grow it profitably
- Own the Publishing financial plan and grow the business without sacrificing unit economics
- Grow anchor games by identifying and removing constraints on their growth
- Select projects for investment and scale those that have demonstrated potential through data
- Allocate budgets and teams to the strongest opportunities and make timely Scale, Fix, or Stop decisions
- Build a high-performing producer team that independently identifies project problems, selects strong bets, and drives studios to deliver results
- Lead the producer team and the UA, Creative, Analytics, ASO, Support, and Publishing Delivery departments
- Decide whom to hire and how to develop team members
- Make project-level decisions within the approved budget and agreed scope of authority
- Assess portfolio economics, managers, and producer decision-making; present priorities, forecasts, and risk assessments during the first 30 days
- Independently run Publishing, implement key decisions on anchor games and new bets, and prepare a plan to strengthen the producer team by day 60
- Deliver visible results by day 90 and establish the leadership team’s operating relationship with the role and the CEO’s role in Publishing
требования
- At least 5 years of experience leading mobile game publishing and P&L ownership
- Understand game products, including core loops, depth, retention, and monetization, and distinguish strong potential from weak signals
- Connect product, UA, and creatives with profit, payback, and capital
- Know how to build and lead a team of managers, set high standards, develop strong performers, and make decisions about underperformers
- Be able to influence partner studios and drive product changes through expertise and trust
- Speak Russian and English fluently
- Будет плюсом: a proven track record of taking games to the top of revenue charts, hands-on performance marketing experience, experience building publishing operations and processes including pipelines, delivery, and data workflows
условия
- Performance-based compensation
- Annual bonus tied to Publishing results, with the prospect of a share of the business unit’s profit in the future
- Regular business trips to Riga
навыки
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