вчера

Head of Publishing in mobile games

ориентир по рынку
вакансия зп не указана
в среднем 447 312 ₽
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Рекламный баннер: ОБЩЕСТВО С ОГРАНИЧЕННОЙ ОТВЕТСТВЕННОСТЬЮ "ЦЕНТР НАЦИОНАЛЬНЫХ ИНТЕЛЛЕКТУАЛЬНЫХ СИСТЕМ"
О рекламодателе
ОБЩЕСТВО С ОГРАНИЧЕННОЙ ОТВЕТСТВЕННОСТЬЮ "ЦЕНТР НАЦИОНАЛЬНЫХ ИНТЕЛЛЕКТУАЛЬНЫХ СИСТЕМ"
ИНН: 9704271170

описание

Hypercell develops and publishes mobile games for a global audience, including Sand Balls, Airport Empire, and Wordpix. Its games have more than 500 million total downloads and over 1 million daily players. The company works with internal studios and more than 20 external teams, focusing on hybrid-casual games across genres including hyper-casual, puzzles, strategy, and word games.

задачи

  • Lead the Publishing business and grow it profitably
  • Own the Publishing financial plan and grow the business without sacrificing unit economics
  • Grow anchor games by identifying and removing constraints on their growth
  • Select projects for investment and scale those that have demonstrated potential through data
  • Allocate budgets and teams to the strongest opportunities and make timely Scale, Fix, or Stop decisions
  • Build a high-performing producer team that independently identifies project problems, selects strong bets, and drives studios to deliver results
  • Lead the producer team and the UA, Creative, Analytics, ASO, Support, and Publishing Delivery departments
  • Decide whom to hire and how to develop team members
  • Make project-level decisions within the approved budget and agreed scope of authority
  • Assess portfolio economics, managers, and producer decision-making; present priorities, forecasts, and risk assessments during the first 30 days
  • Independently run Publishing, implement key decisions on anchor games and new bets, and prepare a plan to strengthen the producer team by day 60
  • Deliver visible results by day 90 and establish the leadership team’s operating relationship with the role and the CEO’s role in Publishing

требования

  • At least 5 years of experience leading mobile game publishing and P&L ownership
  • Understand game products, including core loops, depth, retention, and monetization, and distinguish strong potential from weak signals
  • Connect product, UA, and creatives with profit, payback, and capital
  • Know how to build and lead a team of managers, set high standards, develop strong performers, and make decisions about underperformers
  • Be able to influence partner studios and drive product changes through expertise and trust
  • Speak Russian and English fluently
  • Будет плюсом: a proven track record of taking games to the top of revenue charts, hands-on performance marketing experience, experience building publishing operations and processes including pipelines, delivery, and data workflows

условия

  • Performance-based compensation
  • Annual bonus tied to Publishing results, with the prospect of a share of the business unit’s profit in the future
  • Regular business trips to Riga

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Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайся: это мошенничество.