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ОБЩЕСТВО С ОГРАНИЧЕННОЙ ОТВЕТСТВЕННОСТЬЮ "ЦЕНТР НАЦИОНАЛЬНЫХ ИНТЕЛЛЕКТУАЛЬНЫХ СИСТЕМ" ИНН: 9704271170
описание
Relocation support is mentioned in the posting.
We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project.
You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces, focused on exploration, survival and first-person traversal. We’re looking for someone who enjoys exploring ideas, prototyping solutions and thinking about how to build engaging spaces at scale, rather than only working within already established patterns.
This position requires working in a hybrid model in our Warsaw office.
задачи
Designing and iterating open-world locations, from early greyboxes to final layouts,
Creating natural environments and different biomes that support exploration, clear navigation and first-person traversal,
Designing gameplay spaces around survival mechanics, verticality, combat and environmental challenges,
Building varied locations using modular and scalable solutions,
Shaping both outdoor and indoor spaces, including shelters, abandoned locations and cave systems,
Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.
требования
What will help you succeed in this role?
3+ years of professional experience in Level Design,
Strong understanding of first-person (FPP) level design and large-scale/open-world environments,
Experience with Unreal Engine and understanding of open-world systems and workflows, including World Partition,
Strong greyboxing and prototyping skills,
Ability to think systemically and work with modular, set-based design,
Good understanding of pacing, scale, composition, sightlines and player navigation,
Proactive approach to design, research and problem solving,
Good understanding of technical constraints related to large environments,
Good communication and collaboration skills.
Fluent English.
Experience in another engine is not a blocker if you have strong Level Design fundamentals and are comfortable working & learning with Unreal workflows.
Experience prototyping simple 3D assets in Blender or similar software.
Basic Level Art skills, including working with modular kits, materials, collision and asset placement,
условия
Health and Wellness
psychological support/care
private medical package
Multisport
Development
team training budget
in-office library
Our office
near Metro Stadion Narodowy and Dworzec Wschodni stations
dog-friendly
in-house gym
no dress code
car and bike parking
chill zone
video, board and arcade games
Working conditions
flexible working hours
hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)