The studio develops PC and console games. Its debut title is a narrative-driven third-person adventure released on PC, PlayStation 5, and Xbox Series X|S. The team is developing an unannounced story-driven third-person action-adventure with Sekiro-like combat and a realistic, grotesque cast-iron-punk aesthetic inspired by the 17th–18th centuries.
Level Artist for realistic third-person game
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описание
задачи
- Turn blockouts into polished, photorealistic levels
- Build blockout level designs for new levels, if interested
- Adjust and prototype 3D assets to fit each level’s composition, mood, and lighting
- Work with the Art Director to define and maintain the visual quality bar
- Collaborate with environment art and level design as the team grows
требования
- 3–5+ Years of industry experience
- Strong portfolio featuring realistic game levels
- Excellent knowledge of UE5 Level Editor, Landscape, Foliage, and Lighting; experience with another engine is acceptable with a strong portfolio
- Comfortable using 3D software for asset adjustment and prototyping
- Strong artistic judgment and taste
- Open to feedback and close creative direction from the Art Director
- Self-driven in learning new tools as needed
- Comfortable collaborating remotely across a distributed team
условия
- B2B employment or official employment in Kazakhstan
- Relocation support to Kazakhstan is available, including legal and work-permit assistance; the financial part of the relocation package is considered individually
- 20 Working days of paid vacation per year
- Paid sick leave
- 3-Month probation period
- The company covers 75% of relevant professional training costs
- Paid test assignment
навыки
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