The gaming unit builds and scales a portfolio of casual evergreen mobile games, including card, word, puzzle, and board games. It is part of a global ad-tech group with its own ad network, proprietary data, and personalized monetization infrastructure. The unit is rebuilding itself as an AI-native organization, with small squads operating like studios that own their games end to end.
head of product in casual mobile games
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описание
задачи
- Own the end-to-end eProfit of the squad’s games, including product, LiveOps, user acquisition, and monetization decisions, using retention, ARPU, CPI, and eROAS as leading indicators
- Shape the studio by proposing targets and the team needed to achieve them, staffing from within the unit or through new hires, and making input-versus-output trade-offs explicit
- Write PRDs, hypotheses, and experiment plans for the highest-stakes bets, and work with data daily
- Build the strategy and plan for scaling the studio
- Use AI as the squad’s operating layer, including agents for research, QA, release, and analytics that draw on the shared intelligence layer’s data and models
- Run the squad scorecard of lagging and leading indicators and own the recovery plan when performance goes off track
- Set and maintain product standards across the gaming unit for PRD quality, hypothesis and experiment design, experiment qualification, release evaluation, and product metrics interpretation
- Make product expertise accessible to other product managers and directly responsible individuals through office hours, experiment reviews, playbooks, and examples from the studio
- Lead by example, making the studio a reference implementation of the standards
требования
- 7+ Years in a senior product or product-engineering leadership role in mobile gaming, specifically ad-monetized casual evergreen titles such as card, word, puzzle, board, or simple casual games
- Hands-on experience writing PRDs, working with data, and building things with AI
- Concrete examples of AI tools accelerating output and reaching production
- Experience leading small, high-performance teams in a fast-moving environment and developing people by working alongside them
- Deep understanding of ad monetization and user acquisition economics, including eCPM, ARPU/ARPDAU, retention curves, LTV, CPI, and eROAS
- Fluent English (at least Upper-Intermediate)
- Demonstrates end-to-end ownership and sound judgment, domain expertise and care for outcomes, resilience, executional excellence, and the ability to influence without authority
- Будет плюсом: Founded or co-founded a mobile gaming studio, directly scaled an ad-monetized casual game from early traction to meaningful portfolio revenue, built internal tooling, automation pipelines, or SDK integrations alongside product work
условия
- Relocation to Barcelona with a relocation package for the candidate and family
- Medical insurance, meals and beverages at the office, gym, and language courses
- Paid vacation and sick leave
- 6-Month probation period
- Stock options in the gaming unit
- Test task is optional
навыки
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