The client is a Warsaw-based independent studio founded by senior leads from a major Polish AAA developer and backed by an international developer-investor. The studio is starting its debut premium PC/Console title, with creative ownership at the heart of the role.
Game Director for premium PC/Console project
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описание
задачи
- Define the initial game concept, including its genre, core idea, and player experience
- Evaluate existing prototypes and decide whether to iterate, rebuild, or pivot
- Pitch and align the game concept with the founders, team, and investor
- Define and evolve gameplay systems, the core loop, narrative structure, world-building, and visual direction
- Drive the prototyping process and validate ideas through playable iterations
- Provide structured, constructive feedback across design, art, and narrative teams
- Defend the creative direction, including pushing back on the CEO when needed
- Maintain clarity of direction throughout development and avoid unnecessary pivots
- Build trust with the team and establish leadership presence and credibility within the first six months
- Contribute to hiring decisions for key creative roles
- Engage with the investor on creative reviews when invited by the founders
- Collaborate with the founders on high-level product and studio strategy
требования
- 6+ Years of experience in game development
- Experience in a creative leadership role, such as Game Director, Design Director, Creative Director, or similar
- Experience with premium PC/Console games
- Strong creative vision and ability to onboard others around it
- Deep understanding of gameplay systems, player experience, and engaging storytelling, particularly in III and AA games
- Ability to work from the early concept stage and define product direction
- Proven ability to make decisions under uncertainty
- Up-to-date knowledge of industry trends and player expectations
- Demonstrated leadership, problem-solving, and team alignment abilities
- Ability to balance creative ambition with production constraints
- Practical working English; able to explain complex creative concepts clearly and handle off-script discussions
- Willingness to relocate to Warsaw or commit to meaningful onsite presence, including a 3–4 week onsite kickoff and regular visits during probation
- Будет плюсом: Experience shipping at least one title in a creative leadership capacity, founder/co-founder/early-team experience at a small or mid-size studio, experience taking a project from prototype/concept stage through production, a track record of resilience and delivering projects despite difficulties, Polish
условия
- B2B or standard employment contract
- Fixed monthly rate, salary in PLN
- Core hours: 11:00–16:00
- Paid vacation and sick leave
- Private medical insurance
- Multisport card covering gyms, sports venues, pools, and more
- Long-term equity/ESOP upside tied to game and studio success
навыки
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