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описание
We are seeking a Senior Technical UI Artist to bridge the gap between UI design and real-time engine implementation, crafting polished interfaces, motion systems, and visual effects that elevate the player experience.
задачи
Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator
Implement final UI in UE5 through UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, and basic Blueprint logic
Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems
Establish reusable UI frameworks, material functions, VFX, motion templates, and asset libraries
Apply cameras, lighting, and post-processing where 3D meets UI (spatial/diegetic UI)
Optimize UI assets across PC, console, and mobile platforms, including texture atlasing, shader cost, and performance profiling
требования
5+ years of experience in UI Art, UI Tech Art, Technical Art, or Game UI Development
Proficiency in Unreal Engine 5 UI workflows
Expertise in UMG, Slate, Material Editor, Niagara, Blueprints, and Sequencer
Skills in shaders, materials, and real-time VFX
Understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design
Background in shader development, texture optimization, atlasing, and performance profiling
Familiarity with cross-platform UI scaling
Understanding of lighting, post-processing, cameras, and spatial/diegetic UI in real-time rendering
Strong visual design fundamentals in typography, composition, hierarchy, iconography, and branding
Portfolio demonstrating UI/UX visual design, iconography, texturing, and in-engine motion/FX work