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описание
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla is a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. It operates as a merchant of record and serves game developers around the world.
задачи
Develop and maintain animation systems for quadruped characters and multiplayer projects
Set up Animation Blueprints, State Machines, Blend Spaces, and Animation Layers
Create and configure IK/FK, Full Body IK, and procedural animation systems
Set up quadruped locomotion, including walking, trotting, cantering, galloping, turns, starts and stops, and jumps
Configure blending, additive animations, sync groups, and transitions
Adapt animations between different skeletons using IK Rig and IK Retargeter
Process, clean up, and retarget motion capture data
Create and maintain Control Rig tools
Fix foot sliding, popping, IK, and blending artifacts
Optimize Animation Blueprints, Control Rig, and skeletal animation systems
Work with networked locomotion, prediction, and reconciliation
Synchronize Montages and locomotion states in networked gameplay
Collaborate with animators, game designers, and programmers
Develop and improve the animation pipeline and internal tools
требования
At least 5 years of experience in technical animation or gameplay animation
Hands-on experience with quadruped characters
Portfolio with quadruped animation examples is required
Strong knowledge of Unreal Engine, including Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, and State Machines
Solid understanding of animal biomechanics and quadruped locomotion
Experience with rigging, skinning, and skeleton setup
Experience with motion capture pipelines
Experience with Maya, MotionBuilder, or a similar DCC tool
Understanding of root motion, animation curves, notifies, montages, and additive animation
Experience debugging and optimizing animation systems
Understanding of the differences between local and replicated character state
Understanding of which animation states and variables should be calculated locally versus driven by replicated gameplay state
Understanding of latency, desync, animation popping issues, and ways to minimize them
Conversational English
Experience working on AA or AAA game projects
Будет плюсом: experience animating large quadrupeds and heavy or massive locomotion, Motion Matching / Pose Search, Full Body IK / procedural locomotion, Python / scripting, C++ in Unreal, building animation tools, experience optimizing NPC crowds or large numbers of skeletal meshes
условия
Contractor engagement
Unlimited Flexible Time Off
A personalized career roadmap
Training and educational opportunities for professional development
Background checks may be conducted after the final interview stage, where permitted by law, in compliance with local regulations
Глобальная технологическая компания предоставляет комплексные платежные и маркетинговые решения для разработчиков и издателей видеоигр, помогая монетизировать и продвигать проекты по всему миру