описание
Описания нет
задачи
- Develop and own the creative strategy for playable ads
- Generate playable concepts based on product mechanics, performance data, market insights, and user behavior
- Design the core user experience of playables, including hooks, mechanics, progression, pacing, interactions, fail and success scenarios, and transitions to the store
- Adapt gameplay mechanics into short, accessible, and engaging interactive advertising experiences
- Turn playable concepts into detailed briefs and communicate the intended mechanics, logic, visual direction, and user flow to developers, artists, animators, and designers
- Work with playable development and production teams throughout the production cycle, from concept and prototype to testing, launch, and further iterations
- Review playable prototypes, identify issues in mechanics, pacing, clarity, and user experience, and provide actionable feedback
- Analyze creative performance, historical results, trends, and correlations between key marketing metrics
- Evaluate playable performance across the user journey and identify potential reasons for drop-offs, low engagement, or weak conversion
- Develop and maintain a pipeline of creative hypotheses based on data, market insights, and expertise
- Review test results, identify reasons for successes and failures, and define the next iterations
- Research competitors, market trends, references, playable mechanics, and successful creative approaches
- Use AI tools to prototype and develop gameplay concepts, locations, actions, combat scenarios, and other creative ideas
- Participate in brainstorms, retrospectives, and creative reviews, sharing insights and learnings across teams
требования
- 3+ Years of experience in Creative Production in GameDev
- Practical experience producing playable ads and participating in their development from concept to launch and iteration
- Strong understanding of playable ad structure and production, including mechanics, user flow, pacing, technical limitations, and performance drivers
- Experience translating game mechanics into simplified, engaging interactive advertising experiences
- Ability to create clear, detailed briefs for playable developers, artists, animators, and designers
- Strong analytical skills and ability to work with creative performance data beyond qualitative evaluation
- Good understanding of game design, level design, UX, and player motivation principles
- Good knowledge of RPG and midcore games, and strong gaming literacy across mobile titles
условия
- Medical care program, including dental service, or medical care compensation, available wherever you choose to work
- Paid vacation days and sick leave
- Relocation package available for official company locations
- Online English language courses
навыки
компания
Международная игровая компания, часть GDEV. Разрабатывает и издает мобильные и десктопные игры, включая Hero Wars и Island Hoppers; входит в число крупных независимых mobile game-компаний Европы.
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