Scopely is looking for a Lead UX Designer to join our Star Trek Fleet Command team within our Live Games Portfolio division in London on a hybrid basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
UX designer in games
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описание
задачи
- Set design standards, best practices, and strategic UX vision for Star Trek Fleet Command, defining the craft direction across complex 4X systems.
- Own and champion complete, aspirational UX for new features and player experiences, transforming complex product requirements into intuitive, engaging flows.
- Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences.
- Find relevant references and comps, deconstructing them to uncover inspiration and common pitfalls.
- Visualise ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes.
- Identify weak points in designs, gaps in thinking, and opportunities to better deliver on goals by applying critical thinking and a sharp design eye to strengthen solutions.
- Work closely with product teams, game designers and artists to refine ideas and stay aligned throughout development.
- Proactively share work, keep the right people informed, and provide relevant information when it’s needed.
- Leverage feedback, data, and other insights to refine designs—not just to react, but to reflect and make intentional improvements.
- Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns.
требования
- Proven track record of leadership in Game UX, with extensive experience designing for complex, deep systems in live-service F2P games.
- Strong mentorship and leadership capabilities, with experience guiding and developing team members, reviewing work to maintain high craft quality, and managing performance effectively.
- A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table.
- A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind.
- A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design.
- Please ensure that the résumé/CV you attach is written in English.
- Будет плюсом: 4X or strategy experience highly preferred
условия
- Условий в вакансии нет
навыки
Разработчик мобильных игр.
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