15 авг

level designer for hybrid-casual mobile games

ориентир по рынку
вакансия зп не указана
в среднем 142 108 ₽
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описание

CrazyLabs is a leading publisher of casual and hybrid-casual games with more than 8 billion downloads. The company develops and publishes mobile games.

задачи

  • Design, build, implement, test, and iterate engaging levels for new hybrid-casual mobile games;
  • Define level structure, sequencing, pacing, difficulty curves, and progression;
  • Create levels that introduce mechanics clearly and develop them into deeper and more challenging experiences;
  • Balance challenge, variety, accessibility, and satisfaction across the player journey;
  • Work with internal level editors, Unity, spreadsheets, and other design tools to create and maintain game content;
  • Analyze level performance using completion rates, fail rates, retries, churn points, session behavior, and player progression;
  • Identify problematic levels and improve them using data, playtests, and player behavior;
  • Collaborate with Game Designers, Product Owners, developers, artists, and Data Analysts during prototype development and testing;
  • Contribute ideas for new mechanics, obstacles, level elements, boosters, challenges, and gameplay variations;
  • Help establish scalable level-design principles, difficulty frameworks, and content pipelines for new games;
  • Research competing games and market trends to identify successful level-design patterns and new opportunities;
  • Create and maintain level-design documentation, layouts, balancing sheets, and progression plans;
  • Use AI tools for level ideation, variation generation, balancing, testing, and analysis.

требования

  • 3+ Years of experience in game design or level design, preferably for mobile casual, hybrid-casual, puzzle, or F2P games;
  • Strong hands-on level-design experience and the ability to create engaging levels at scale;
  • Strong understanding of pacing, difficulty progression, onboarding, mechanic introduction, challenge, variety, and player progression;
  • Experience balancing and tuning levels based on playtests, player behavior, and performance data;
  • Ability to understand level KPIs and translate data into concrete design improvements;
  • Strong analytical skills and attention to detail;
  • Strong player empathy and understanding of how different player segments experience difficulty and progression;
  • Ability to work efficiently with level editors, spreadsheets, game engines, or similar content-creation tools;
  • Excellent written and verbal communication skills in English;
  • Strong knowledge of casual and hybrid-casual mobile games and current market trends;
  • Curiosity and willingness to experiment with AI tools and emerging technologies in level design;
  • Nice to have: 3+ years of experience specifically designing levels for casual, hybrid-casual, or puzzle games, experience designing levels for successful mobile F2P titles, experience building level progression from prototype or soft launch onward, experience with puzzle mechanics and large-scale level pipelines, proficiency in Unity 3D, experience creating or working with custom level editors, experience using analytics to optimize difficulty curves and level performance, experience using AI tools for level generation, balancing, testing, or analysis.

условия

  • Annual team trip, global holiday celebrations, birthday and job anniversary presents;
  • Remote position with support from an experienced People team;
  • AI Lead team providing training and support for using AI tools.

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