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описание
SportSpired Games is an international game studio developing next-generation sports simulators. The studio is building an ambitious AAA title slated for release in 2028–2029.
задачи
Create photorealistic in-game sneakers, gloves, balls, sports uniforms, trophies, clothing, and related content that meets gameplay, mechanics, and performance requirements;
Sculpt high-poly equipment and sports uniforms;
Create mid-poly geometry for equipment;
Simulate clothing folds and refine them through sculpting and modeling;
Create textures;
Adapt assets to approved shaders;
Ensure technical compatibility and integrate created assets into the engine;
Participate in discussions and decision-making to improve asset quality and the production process;
Monitor production deadlines and work relevance through task trackers.
требования
2+ Years of experience in the game industry as a character, equipment, prop, weapon, or vehicle artist;
Strong knowledge of Unreal Engine 5 and its rendering pipelines;
A portfolio showcasing high-quality equipment or related asset work;
Solid modeling and retopology skills, including clean topology and its connection to rigging and animation processes, as well as 3D wrapping techniques;
Experience sewing or simulating clothing and refining garments through sculpting and modeling;
Strong texturing skills and understanding of material creation workflows;
Understanding of shader functionality in UE5, including shader interaction with textures and engine limitations;
Experience with task management systems and version control workflows;
Ability to interpret and translate concepts or technical drawings into high-quality 3D assets;
Nice to have: Proficiency with Maya, ZBrush, Marvelous Designer, and Substance Painter.