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описание
Redux Games is a mobile game studio and a partner of SayGames, known for creating the mobile game My Perfect Hotel and launching the idle RPG Lost Prison - Shelter Survivor.
задачи
Design and balance game economy including currencies, resources, and consumption loops;
Develop monetization mechanics including IAP, offers, Battle Pass, and events;
Analyze key metrics such as ARPU, LTV, and conversion, generate hypotheses, and run A/B tests;
Design progression systems with organic monetization touchpoints;
Write GD documentation, work closely with the team, and playtest builds;
Research the market and adjacent genres to find new ideas;
Own features end-to-end by driving feedback, setting up meetings, and tracking results independently.
требования
3+ Years in mobile game design, with 2+ years focused on monetization;
Experience working across different genres and curiosity about games;
Confident data handling skills with the ability to read metrics and form hypotheses;
Ability to show real cases of ARPU, conversion, or LTV growth;
Proactive approach to bringing ideas without waiting for instructions;
Ability to move fast from hypothesis to test within days;
Nice to have: experience with IDLE games, combat mechanics, or direct character control, combined GD and producer background, experience working with UA teams.
условия
Flexible schedule without time trackers with a focus on results;
Remote work with the freedom to step away for personal matters by giving a heads-up and setting status in Slack;
Compensation for training and online English lessons, with equipment provided as needed;
21 Working days of vacation, 2 days off, 3 sick days, a 2-week winter break, and extra time off around Easter.