Wolcen is developing its next projects, Wolcen 2 and Gods, Death, and Reapers.
Gameplay Animator for Unreal Engine 5 games
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описание
задачи
- Create diverse character animations that enhance the gameplay experience
- Develop animations from scratch or adapt mocap data for in-game animation
- Collaborate with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions
- Identify and report animation-related issues
- Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish
- Estimate task durations and manage deadlines
- Promote a transparent and learning culture within the team
- Anticipate production and technical risks and communicate them early to relevant stakeholders
требования
- 5+ Years of experience as an Animator in the video game industry
- Proficiency in Maya and Unreal Engine 5
- Strong teamwork and collaboration abilities
- Deep understanding of body mechanics and aesthetics
- Adaptability, flexibility, and openness to change
- Ability to give and receive constructive criticism
- Innovative problem-solving skills
- Strong written and verbal English communication skills
- Будет плюсом: experience implementing gameplay animation directly in Unreal Engine 5, experience with Unreal Engine 5 animation layering systems and reusable animation logic, strong understanding of combat animation, responsiveness, readability, timing and gameplay feel, experience working with mocap data including clean-up, editing and adaptation for gameplay, professional experience developing action games, ARPGs or combat-heavy titles, experience working autonomously and proposing solutions without detailed direction, experience collaborating directly with Game Design and Programming to solve animation and gameplay problems, a proactive mindset and confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback
условия
- Contractor position
навыки
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