GET REBORN is a new game studio building premium, narrative-driven games with a strong creative identity, compelling characters, and living worlds.
game designer for third-person action-adventure game
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описание
задачи
- Design and iterate on core gameplay systems, including combat, player abilities, movement, and progression
- Build and tune gameplay prototypes in Unreal Engine 5 using Blueprints, collaborating with engineers where needed
- Develop melee combat mechanics with attention to responsiveness, timing, animation, camera behaviour, and player feedback
- Define enemy behaviours and encounter requirements that support the intended combat experience
- Analyse reference games and translate findings into original solutions for the project
- Create clear, practical design documentation suited to a fast-moving team
- Organise playtests, evaluate feedback, and use the results to guide iteration
- Work across disciplines to align design ambitions with technical constraints and production priorities
- Use AI-assisted workflows to accelerate research, prototyping, documentation, and iteration, while critically evaluating the results
- Take gameplay systems from initial concepts through playable prototypes, iteration, and production, initially focusing on core player mechanics and melee combat
- Help shape the core gameplay of a third-person action-adventure game and establish practical development workflows combining craftsmanship with emerging AI capabilities
требования
- Professional game design experience on PC or console titles, with senior-level ownership of gameplay features or systems
- Hands-on experience with Unreal Engine 5, including gameplay prototyping and iteration in Blueprints
- Strong understanding of action gameplay, combat systems, and experience momentum
- Ability to take a feature from an initial idea to a playable, tested implementation
- Active use of AI tools in the development workflow, including Claude or ChatGPT, and practical experience with MCP integrations
- Strong analytical and communication skills, with the ability to explain design decisions and work constructively across disciplines
- Ability to work independently, prioritise effectively, and adapt as the project evolves
- Будет плюсом: experience developing third-person action-adventure games with melee combat, experience with animation-driven gameplay, combat cameras, targeting, and enemy AI, experience balancing combat, abilities, or progression systems, experience working on a project during pre-production or as part of an early studio team, a shipped PC or console title
условия
- Условий в вакансии нет
навыки
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