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Snapshot
The mission of 120ft Factory is to start the new western industrial revolution. Our core thesis is that the computational challenges of architecting a real-world autonomous factory are isomorphic to simulating massive, open-world factory games. We need a game engine for the real world.
Description
As the AI Systems Architect, you will view our factory not as metal and wires, but as a massive, real-time strategy game. Your mission is to build the 'Factory Tick', the core deterministic simulation loop that orchestrates the entire economy of our manufacturing cells. In simulation and game engine architecture, a «tick» is a single iteration of the update loop (e.g., happening 60 times a second). However, a Factory Tick is a specific, massively complex version of this concept designed to solve the «Many-Body» logistics problem.
You will apply Data-Oriented Design (DOD) and Entity Component Systems (ECS) to handle millions of discrete states, resource routing, queue prioritization, and agent pathfinding. You don't need to know how to bolt a robot together; you need to know how to orchestrate a stochastic, multi-agent world into a highly optimized, predictable logic engine.
We offer a competitive base salary paired with a equity grant for founding engineers.
Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайся: это мошенничество.
Спроси Хайрика про вакансию
Сверит с твоим резюме, подскажет вилку и вопросы на собесе.