вчера

Realistic 3D material artist for games

ориентир по рынку
вакансия зп не указана
в среднем 242 314 ₽
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описание

As Material Artist, you will work with the Environment & Props team to develop materials that push the realism within the games. You'll help define material and asset workflows, improve existing practices, and build a library of materials to be used by all art disciplines.

задачи

  • Work closely with leads and art teams to create high-fidelity materials via Substance Designer/Painter.
  • Help build and maintain the studio's Substance library of materials & utilities.
  • Help build and maintain complex in-engine materials using a proprietary material editor.
  • Work with the Art Manager and Production to deliver time estimates for texture/material creation.
  • Be proactive and self-motivated, and research new tools and techniques to create more efficient and visually appealing environments.
  • Create documentation & tutorials, and requirements for the new pipelines & techniques.
  • Collaborate with 3D artists, designers, and other development teams to understand and meet content creator needs of the game.
  • Creates environment assets and scenes while considering hardware and design limitations and the overall art vision of the project
  • Mentors less experienced members of the team.

требования

  • Minimum of 3 years of experience in AAA game development or credit on at least one AAA title as material artist.
  • Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3d sculpted techniques and showing attention to detail, plausibility and an aesthetic eye
  • Expert skills in Substance Designer/Painter
  • Solid understanding of PBR rendering and the interaction between materials and lighting
  • Experience working with game engines and various real-time rendering software
  • Solid understanding of color theory and experience creating balanced colour palettes with strong appeal
  • Good sense of form, volume, structure, and silhouette
  • Strong understanding of composition and balance
  • Solid understanding of efficient low poly mesh techniques
  • Strong UV layout techniques
  • Understanding of Texel density, memory limitations, etc.
  • Ability to follow concept/reference and ability to work with a wide range of styles with minimal concept and direction.
  • Strong understanding of modular level creation methods
  • Experience with high poly sculpting and modeling software such as Z-Brush & Maya
  • Good verbal and written communication skills
  • Strong time management, organizational skills, and ability to prioritize tasks/requests in order to meet deadlines.

условия

  • Условий в вакансии нет

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайся: это мошенничество.

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайся: это мошенничество.