As Material Artist, you will work with the Environment & Props team to develop materials that push the realism within the games. You'll help define material and asset workflows, improve existing practices, and build a library of materials to be used by all art disciplines.
Realistic 3D material artist for games
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описание
задачи
- Work closely with leads and art teams to create high-fidelity materials via Substance Designer/Painter.
- Help build and maintain the studio's Substance library of materials & utilities.
- Help build and maintain complex in-engine materials using a proprietary material editor.
- Work with the Art Manager and Production to deliver time estimates for texture/material creation.
- Be proactive and self-motivated, and research new tools and techniques to create more efficient and visually appealing environments.
- Create documentation & tutorials, and requirements for the new pipelines & techniques.
- Collaborate with 3D artists, designers, and other development teams to understand and meet content creator needs of the game.
- Creates environment assets and scenes while considering hardware and design limitations and the overall art vision of the project
- Mentors less experienced members of the team.
требования
- Minimum of 3 years of experience in AAA game development or credit on at least one AAA title as material artist.
- Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3d sculpted techniques and showing attention to detail, plausibility and an aesthetic eye
- Expert skills in Substance Designer/Painter
- Solid understanding of PBR rendering and the interaction between materials and lighting
- Experience working with game engines and various real-time rendering software
- Solid understanding of color theory and experience creating balanced colour palettes with strong appeal
- Good sense of form, volume, structure, and silhouette
- Strong understanding of composition and balance
- Solid understanding of efficient low poly mesh techniques
- Strong UV layout techniques
- Understanding of Texel density, memory limitations, etc.
- Ability to follow concept/reference and ability to work with a wide range of styles with minimal concept and direction.
- Strong understanding of modular level creation methods
- Experience with high poly sculpting and modeling software such as Z-Brush & Maya
- Good verbal and written communication skills
- Strong time management, organizational skills, and ability to prioritize tasks/requests in order to meet deadlines.
условия
- Условий в вакансии нет
навыки
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