As a Level Designer you will join us in a pivotal phase of Exoborne, built in Unreal Engine 5. This is an exciting project focused on open world multiplayer combat, with unique challenges that push the boundaries of traditional level design methodologies. This is a permanent position, and you will work on site in Malmö, Sweden.
You will be part of the level design team and work closely with the Lead Level Designer and World Direction to build gameplay spaces that enrich the world. You will be at the heart of the content creation process and collaborate with all departments, as well as environment art, game design and narrative.