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описание
Renderer Studios is a full-cycle game art outsourcing and co-development company with a global production network and a European commercial base. It partners with developers and publishers worldwide, delivering art production, technical art, and full co-development.
задачи
Own and articulate the initial creative and design vision, including core pillars, target experience, and design language;
Represent design in leadership decisions, scope discussions, and milestone reviews alongside production, art direction, and external partners;
Design and document core RPG systems, including party and character progression, exploration, itemization, and encounter structure;
Lead the evaluation and prototyping of real-time and turn-based combat approaches and drive the final decision using prototypes and playtest data;
Establish testing and balancing methodology, including playtest cadence, telemetry needs, difficulty tuning, and encounter balance across the full game;
Build, mentor, and review the wider design team as the project scales;
Write clear, buildable design documentation for a distributed development team.
требования
Shipped experience designing RPG video games is required;
Experience as the designer of record on released RPG titles;
Hands-on design experience with both turn-based and real-time RPG combat and systems;
5+ Years in game design, including at least 2–3 years at Lead/Principal level owning a game-wide design vision;
Deep understanding of old-school RPGs, including CRPGs and party-based games of the 80s/90s;
Strong understanding of modern RPG player expectations, including onboarding, readability, quality of life, and difficulty design;
Proven experience balancing complex systems, including the ability to explain methodology, tools, and failures;
Excellent written design communication in English at B2+ level;
Experience working with remote or distributed teams;
Comfortable owning decisions, presenting to leadership and external partners, and being accountable for outcomes;
Nice to have: dedicated combat design experience, experience adapting tabletop RPG rulesets into video game systems, tabletop RPG experience as a GM or designer, experience with licensed IP or existing canon and approval loops with IP holders, experience with Unreal Engine and in-engine design prototyping, experience defining telemetry and analytics requirements for balance work.
условия
Flexible schedule;
International team;
Competitive compensation negotiable based on experience;
Minimum bureaucracy and a great working environment.