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описание
4A Games is a video game development studio known for creating immersive real-time gaming experiences and advanced technology pipelines.
задачи
Collaborate closely with the Art Director, Lead Environment Artist, Animation Director, and Game Designers to align character and monster designs and assets with the game's vision;
Research tech trends, take an active part in developing tech in the engine, and set quality and style goals;
Manage a team of Character Artists, providing strong leadership and thoughtful decisions to ensure everyone works towards set goals;
Provide mentorship towards Artists through guidance, feedback, and creative training;
Provide creative and technical direction to Character Artists;
Review and interview potential candidates as well as appraise current employees, and resolve performance and interpersonal issues within the team;
Work closely with Tech Artists, Programmers, and Animators to ensure that each character and monster utilizes technology at max and performs perfectly in-game;
Create highpoly models of characters and monsters including clothes, body parts, and accessories;
Handle texturing under a PBR pipeline;
Produce beauty shots to set visual targets and assist marketing;
Import models to the engine, support other teams, and find ways to improve the process;
Support the entire character creation process to game release.
требования
Minimum experience of 5 years in AAA game development as a 3D Character Artist;
Participated in at least one released AAA title in a role of Senior or Lead 3D Character Artist;
Proficiency in sculpting, modeling, and texturing;
Extensive knowledge of tools for sculpting, modeling, simulation, baking, and texturing;
Strong knowledge of PBR principles;
Deep understanding of animations requirements for low poly models creation;
Decent knowledge of any 3D game engine;
Able to work creatively as part of a large or small group;
Upper-Intermediate English;
Experience with Version Control Systems and bug trackers;
Nice to have: Experience in animation, Knowledge of real-time hair creation pipelines and skills in 3D grooming, Experience in preparing scanned models for further steps of character creation, Scripting skills in Max/Maya or external scripting tools, Superior eye for light, shade, color, and detail in creating texture maps, Experience in modular systems for characters, Knowledge about face creation techniques.