Если вы раньше входили через Google, сбросьте пароль для своей Gmail-почты через кнопку «Забыли пароль?» на экране входа. Затем войдите по email и новому паролю.
Если аккаунта ещё нет, зарегистрируйтесь с Gmail-почтой — после подтверждения почты мы предложим задать пароль.
Что нового
Загружаю обновления...
Что нового
Загружаю обновления...
Работа найдется быстрее с подпискойКандидат найдётся быстрее с подпиской
Чтобы адаптировать резюме под вакансию или составить сопроводительное письмо, загрузите резюме
описание
Joyteractive is a mobile game developer and publisher specializing in puzzle games. The company maintains a portfolio of successful titles, including the popular Cryptogram: Word Brain Puzzle, which consistently ranks among top mobile games in the US.
задачи
Develop and design UI/UX for mobile games on iOS and Android with a focus on the puzzle genre;
Use AI tools to accelerate content production;
Create graphic assets such as icons, logos, and small-scale visual elements;
Participate in the creation of a universal interface template, including standard screens, guidelines, and a design system;
Prepare and adapt graphic materials, including slicing for various devices and resolutions;
Conduct market analysis and implement competitive best practices into products;
Test and optimize user flows to improve conversion rates;
Collaborate with the product team and developers at all stages of product creation;
Maintain and support the design system, document processes, and establish interface design standards.
требования
Experience as a 2D UI/UX Artist for 3+ years with a focus on mobile games like casual, puzzles, or hyper-casual;
Strong expertise in Figma;
Deep understanding of UX/UI principles for mobile platforms;
Strong analytical skills, understanding of key metrics, and ability to apply them to improve UX;
Knowledge of layout principles and interface adaptation for different devices and resolutions;
Ability to work in a fast-paced environment with initiative, independence, and high-quality execution;
Nice to have: Experience with Unity, experience with UI animations and VFX, experience with other graphic packages, knowledge of the basics of game design and the specifics of game interfaces.
условия
18 Business days of compensated day-offs;
8 Paid Personal Days per year plus 1 additional day per year;
Flexible Public Holidays policy;
100% Sick Leave compensation;
Payment for wear and tear on equipment while using a personal computer.