вчера

game designer for Unity games

ориентир по рынку
вакансия зп не указана
в среднем 241 141 ₽
Загрузи резюме, чтобы видеть мэтчи с вакансией

подготовьтесь к отклику

ai-инструменты

Чтобы адаптировать резюме под вакансию или составить сопроводительное письмо, загрузите резюме

описание

No description

задачи

  • Build and maintain the full technical pipeline from importing assets from DCC tools to the final in-game frame using Maya, Blender, ZBrush, Substance, and Unity;
  • Configure and optimize the URP rendering pipeline, lighting, and post-processing to maintain stable FPS across a wide range of devices;
  • Define rigging requirements and review rigs produced by the art team;
  • Integrate and optimize VFX for shooting, impacts, and abilities without compromising performance;
  • Profile and optimize graphics using Unity Profiler, Frame Debugger, RenderDoc, Xcode GPU Frame Capture, and Android GPU Inspector;
  • Define and maintain polygon, texture, and memory budgets for each platform;
  • Prepare technical requirements for programmers developing tools for artists;
  • Ensure visual assets comply with approved IP-holder guidelines and prepare materials for reviews and approvals;
  • Write and maintain technical documentation.

требования

  • 5+ Years of experience as a Technical Artist / 3D Artist with a strong focus on technical art;
  • Strong knowledge of Unity, including the asset pipeline, ScriptableObject architecture, Editor scripting, and Addressables;
  • Hands-on experience with the URP rendering pipeline, including baked, mixed, and realtime lighting, Light Probes, Reflection Probes, and Post-Processing;
  • Strong 3D modeling and topology skills, including hard-surface modeling, retopology, and working within polygon budgets for mobile platforms;
  • Solid understanding of rigging and skinning for characters and weapons, including IK/FK and blend shapes;
  • Strong knowledge of the UV/PBR texturing pipeline using Substance Painter/Designer, including channel packing and texel density;
  • Professional-level experience in graphics profiling and optimization for mobile devices, including draw calls, batching, overdraw, memory usage, and thermal throttling;
  • Experience working with Git/Git LFS or Perforce for art assets;
  • Strong attention to detail and the ability to maintain a high level of visual quality under strict technical constraints;
  • Nice to have: strong knowledge of shaders, including Shader Graph and hand-written HLSL/ShaderLab, understanding of PBR, shader variants/keywords, and shader performance cost, experience working on shooter games including weapons, shooting VFX, recoil, and hit reactions, experience setting up CI/CD pipelines for art content and automated asset validation, public examples of technical tools and/or shaders such as a portfolio, GitHub, or ArtStation with technical breakdowns, experience developing internal tools for artists in C# including EditorWindow, CustomInspector, and AssetPostprocessor.

условия

  • Part-time/full-time remote work;
  • Salary in $;
  • Zero bureaucracy, minimal micromanagement, and streamlined approvals;
  • Small friendly agile teams;
  • English lessons in groups of 3-4 participants.

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайтесь: это мошенничество.

Про зарплаты

Анонимные данные по зарплатам и грейдам.
Можно сверить вилку с рынком.

Посмотреть зарплаты

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайтесь: это мошенничество.