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описание
Novakid is an online English school for children aged 4–12 and a learning games company. Since 2017, it has grown to more than 4,000 teachers working with children in over 50 countries and delivers 4.9 million lessons annually.
задачи
Lead game design in a small cross-functional team building an educational game for children
Design core loops and moment-to-moment gameplay that is fun while teaching
Own features from concept through release and post-launch iteration, and be accountable for retention and engagement metrics
Design onboarding and first sessions to engage players and improve early retention
Design and balance the game economy, including currencies, sources and sinks, reward curves, and progression pacing
Plan live operations, including seasons, events, recurring loops, and a sustainable content cadence
Write build-ready GDDs, product specs, and flows independently, with enough detail for developers, artists, and designers to execute without back-and-forth
Define success metrics before launch, predict feature impact, and review results with the PM and analysts
Work with the Product Manager on the roadmap and propose features targeting specific metrics
Ensure educational goals are met through gameplay by collaborating with academic experts
Use AI tools to work faster, including prompting, voice features (TTS / speech-to-speech), and rapid prototyping
Run playtests, propose UX research hypotheses, analyze competitors, and turn insights into gameplay improvements
требования
At least 3 years as a Generalist Game Designer, preferably in F2P mobile, with a strong sense of fun and a focus on retention, engagement, and onboarding
Hands-on experience designing game economies, including currency sources and sinks, reward curves, and balancing
Ability to write GDDs, product specs, and flows independently at build-ready detail
Fluency with analytics, including core F2P metrics, forming hypotheses about feature impact, and analyzing post-launch data
Excellent English (B2+ minimum)
Будет плюсом: live-ops experience with seasons, events, recurring loops, and content cadence; experience with EdTech or kids' products; AI fluency, strong prompting skills, experience with TTS or speech-to-speech, and using AI for rapid prototyping