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описание
Xsolla develops products and services for the video game industry.
задачи
Design, implement, and iterate on gameplay systems and features for a live game;
Create game design documentation, technical specifications, and feature requirements;
Collaborate with engineers, artists, and producers on the implementation of game mechanics;
Configure and prototype gameplay features using Unreal Engine and Blueprints;
Balance game systems, progression, and in-game economy using player behavior and analytics;
Design events, features, and content updates for LiveOps activities to improve player engagement and retention;
Identify technical constraints and collaborate with engineering teams on scalable and maintainable solutions;
Analyze player feedback, game metrics, and performance data to drive continuous improvements;
Participate in feature planning, playtesting, and quality assurance throughout the development lifecycle;
Follow industry trends, LiveOps best practices, and emerging technologies to help evolve the product.
требования
3+ Years of experience as a Technical Game Designer, Game Designer, or in a similar role on live game projects;
Hands-on experience with Unreal Engine, including Blueprints and gameplay feature implementation;
Strong understanding of game design principles, gameplay systems, progression, and balancing;
Experience designing and supporting LiveOps features, events, and content updates;
Ability to create clear game design documentation and technical specifications;
Experience collaborating with engineers to deliver gameplay features from concept to release;
Strong analytical mindset with the ability to interpret player data and translate insights into design improvements;
Excellent problem-solving, communication, and collaboration skills;
English proficiency at Upper-Intermediate (B2) level or higher;
Nice to have: experience shipping PC or console titles, knowledge of C++ or other scripting/programming languages, experience with game telemetry, analytics, and A/B testing, familiarity with multiplayer game systems and online services, experience with CI/CD pipelines and version control systems including Perforce and Git, understanding of game economy design and monetization in LiveOps environments.