Who are we?
StoryToys, an independent subsidiary of Team17 Group plc, is a premier, award-winning developer and publisher of interactive educational apps designed to help children learn, play, and grow. We collaborate with the world’s most recognizable entertainment giants—including The LEGO Group, The Walt Disney Company, Marvel Entertainment, Mattel, and BBC Studios—to bring beloved characters like Bluey, Peppa Pig, and Barbie into engaging digital worlds.
Our global success spans all major distribution networks, amassing over 300 million app downloads and reaching millions of active families worldwide in up to 28 different languages. While headquartered in Dublin, Ireland, our internal team of over 130 professionals operates alongside a vast, highly agile global network of creators.
We are seeking a 3D Principal Artist to work with us in high profile games alongside world leading brands.
You will focus on end-to-end pipeline development to improve the tools, looks and processes used by our 3D art team and will have experience in a similar category of mobile games. You will help artists work more efficiently by identifying recurring production problems and building practical, reliable solutions across Maya, Unity, and the wider workflow. The result is an effective pipeline that can be used as a template for other projects in the future.
You will take part in the 3D aspect of visual development, collaborating with partners and stakeholders in the presentation and refinement of high-quality and high-preforming graphics representative of the profile of the games that are being produced. You will support the early ideation and through your knowledge and experience carry it to final execution.
Working closely with the 3D Art Lead, Art Manager, Technical Artists and Engineering, you will turn agreed pipeline priorities into tools, automation and production standards that support multiple products. The successful candidate will combine an understanding of 3D art production with strong scripting and troubleshooting skills, balancing artist usability, visual quality, maintainability, and mobile performance.