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описание
The project focuses on training machine learning networks designed to help artists and game developers improve rendering performance and quality. It produces high-quality ground truth data for complex scenarios in cinematic CGI and game development, using Blender Cycles, Unreal Engine, and custom renderers based on GLTF, USD, and MaterialX.
задачи
Create 3D character assets in Character Creator using techniques and quality that match current-generation game graphics
Set up characters based on specific descriptions, with a focus on technical model and material aspects over aesthetics or style
Set up character morphs, poses, and clothing
Export and set up characters with materials
Create custom content and adapt or improve existing assets for performance, cinematic quality, or a balance of both
требования
Create photorealistic humans from scratch using Reallusion Character Creator or a professional sculpting tool such as ZBrush
Have at least 3 years of experience working with content for Unreal Engine or another modern game engine
Understand PBR workflows, material composition, and optimization
Have experience building and texturing game-ready and cinematic characters in Blender and Substance, and know common texturing pipelines for Unreal and Cycles, including procedural approaches where appropriate
Have solid character experience, including adjusting materials for skin, cloth, and hair; creating material maps for SSS, translucency, and wrinkles; setting poses and facial expressions; and rebuilding hair systems, such as converting card-based hair to curve-based hair
Provide a portfolio with high-quality photorealistic current- or next-generation game characters made with Character Creator or created from scratch using sculpting and polymodeling, including breakdowns of materials, rigged and driven systems, facial morphs, and hair systems
English proficiency at B2 Upper Intermediate level
Будет плюсом: Character sculpting and creating photorealistic humans from scratch using common modeling techniques, including ZBrush or Blender sculpting, animation-ready topology, and facial animation morphs; animation and rigging experience, including modifying character skeletons and rigging in Blender and Unreal Engine, motion capture, motion matching, or UE5 skeleton retargeting; familiarity with MaterialX, OpenPBR, and UE5 Substrate