вчера

3D Artist (Character Creator)

ориентир по рынку
вакансия зп не указана
в среднем 208 229 ₽
Загрузи резюме, чтобы видеть мэтчи с вакансией

подготовьтесь к отклику

ai-инструменты

Чтобы адаптировать резюме под вакансию или составить сопроводительное письмо, загрузите резюме

описание

The project focuses on training machine learning networks designed to help artists and game developers improve rendering performance and quality. It produces high-quality ground truth data for complex scenarios in cinematic CGI and game development, using Blender Cycles, Unreal Engine, and custom renderers based on GLTF, USD, and MaterialX.

задачи

  • Create 3D character assets in Character Creator using techniques and quality that match current-generation game graphics
  • Set up characters based on specific descriptions, with a focus on technical model and material aspects over aesthetics or style
  • Set up character morphs, poses, and clothing
  • Export and set up characters with materials
  • Create custom content and adapt or improve existing assets for performance, cinematic quality, or a balance of both

требования

  • Create photorealistic humans from scratch using Reallusion Character Creator or a professional sculpting tool such as ZBrush
  • Have at least 3 years of experience working with content for Unreal Engine or another modern game engine
  • Understand PBR workflows, material composition, and optimization
  • Have experience building and texturing game-ready and cinematic characters in Blender and Substance, and know common texturing pipelines for Unreal and Cycles, including procedural approaches where appropriate
  • Have solid character experience, including adjusting materials for skin, cloth, and hair; creating material maps for SSS, translucency, and wrinkles; setting poses and facial expressions; and rebuilding hair systems, such as converting card-based hair to curve-based hair
  • Provide a portfolio with high-quality photorealistic current- or next-generation game characters made with Character Creator or created from scratch using sculpting and polymodeling, including breakdowns of materials, rigged and driven systems, facial morphs, and hair systems
  • English proficiency at B2 Upper Intermediate level
  • Будет плюсом: Character sculpting and creating photorealistic humans from scratch using common modeling techniques, including ZBrush or Blender sculpting, animation-ready topology, and facial animation morphs; animation and rigging experience, including modifying character skeletons and rigging in Blender and Unreal Engine, motion capture, motion matching, or UE5 skeleton retargeting; familiarity with MaterialX, OpenPBR, and UE5 Substrate

условия

  • Relocation-friendly position in Belgrade, Serbia

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайтесь: это мошенничество.

Про зарплаты

Анонимные данные по зарплатам и грейдам.
Можно сверить вилку с рынком.

Посмотреть зарплаты

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайтесь: это мошенничество.