Entity is building the destination for high calibre games on the web. A curated catalogue of bestselling full-scale game titles running natively in the browser: click a link and you’re playing in seconds on the device you already own. There are no downloads, no installs and no new hardware. This new low-friction way of playing games is powered by the latest developments in web technologies such as WebAssembly and WebGPU, allowing us to render high-quality game experiences on your device.
Product manager for gaming platforms
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описание
задачи
- Own the platform roadmap: what we build, when and why.
- Set the scope of each release, sequence the work and keep a single prioritised backlog for the platform team.
- Define the core player-facing features, with core and mid-core players at the centre: Finding (Discovery), launching and playing games, quickly
- social features incl voice, spectate, virality
- accounts, profiles, billing and the core systems needed to run a consumer platform at scale
- cloud saves, trials, drm and the many other games specific features
- The playing experience across devices (Incl mobile web)
- Help define the tool suite that our game developers and publishers use to publish, manage and understand their games.
- Own the platform requirements for age verification and ratings
- GDPR and privacy
- accessibility
- security
- payment provider rules
- Own billing and payments as a platform capability. The Live PM defines the pricing, offers and store experience that run on it.
- Work with the CTO and VP Engineering to ensure quality. Set and hold targets for performance, reliability.
- Work with engineers and designers day to day to shape features together, solve problems as they come up and make quick, clear decisions.
- Keep documentation and process to what the team needs to understand the goal and what we're building, and no more.
- Define success measures for every feature. Use data, player and developer feedback and testing to see what's working, and change quickly what isn't.
- Keep the wider team and leadership clear on plans and progress, including a short monthly updates and adhoc reports for senior leadership / investors.
требования
- 3+ years' product management on games or gaming platforms, including recent work on modern, player-facing products.
- A track record of shipping platform or core features for players, developers or both, and improving them based on results.
- Experience working closely with engineering teams as part of the team, not handing over specs.
- A working grasp of platform governance: privacy, age verification, payments or similar regulated areas.
- Good judgement on process: you know when a quick conversation is enough and when something needs writing down.
- Confidence using data to make product decisions, including setting success measures and reading player behaviour.
- A current, first-hand understanding of how people play and discover games today, including: where players spend their time: Discord, Reddit, Twitch, TikTok, YouTube
- how players aged 16 to 60 engage with games and games content
- how AI is changing how games are made, found and played
- Clear communication, and the ability to keep a small team aligned on goals and priorities.
- Based in the UK or Ireland, with the right to work there.
- Будет плюсом: Experience on a games platform, storefront, launcher or console ecosystem; Experience building products for developers, such as publishing portals, self-serve tools or SDKs; Experience with browser or web technology, or cross-device products; Experience with social features or products driven by community; Experience taking a product from pre-launch to launch; Experience at an early-stage startup or in a small, fast-moving team; A technical background, or enough technical understanding to discuss trade-offs credibly with engineers; A passion for games, and hands-on use of AI tools in your own product work
условия
- Entity is remote-first, but this role is only open to candidates based in the UK or Ireland, with a suitable home-working setup.
- We value autonomy, clear ownership, and outcome-driven work.
- Some flexibility in working hours is expected to support collaboration across the team.
- Occasional travel may be required for team sessions, industry events, or visits with development partners.
навыки
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