Octo Games is an international game development studio with a legal entity in the Netherlands. Since 2017, we've released more than 200 commercial games on Steam, building a loyal player community and gaining years of hands-on experience in game development. We develop and publish our own games end-to-end — from the initial idea and narrative through production, release, live operations, and long-term support. Because we own our products, decisions are made quickly, good ideas are heard, and everyone has a real opportunity to influence the result.
Unity engineer in games
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описание
задачи
- Own technical implementation from concept through release.
- Design scalable gameplay architecture and core systems — after you've seen the pattern repeat, not before.
- Develop gameplay mechanics using Unity and C#.
- Ship production-ready playable builds yourself, hands-on keyboard.
- Build reusable frameworks, tooling, and workflows once a recurring need is confirmed, not speculatively.
- Set engineering standards and keep the codebase clean and scalable as the team grows.
- Integrate UI, animation, Addressables, plugins, 2D/3D assets, and video.
- Work closely with designers and artists to turn ideas into experiences players actually enjoy.
- Profile, optimize, and debug production builds.
требования
- 5+ years of commercial Unity development.
- Strong C#, with real command of OOP, SOLID, and design patterns — not just familiarity with the terms.
- Experience designing scalable architecture from scratch, ideally more than once.
- Deep understanding of gameplay systems, not just the tools around them.
- ScriptableObjects and data-driven architecture.
- Unity Animator, Unity UI/Canvas.
- Addressables and asset management.
- Dependency Injection (Zenject, VContainer, or similar).
- Comfortable writing custom Unity Editor tooling.
- Solid with Git, profiling, and optimization.
- Shipped commercial games.
- Builder before architect, always.
- A hands-on engineer who genuinely wants to keep writing production code.
- Comfortable moving without a perfect spec or a finished process.
- Knows when NOT to build the general solution — and can tell you about a time they deliberately didn't.
- Thinks in ownership, not tickets.
- Enjoys helping others grow as the team eventually scales around them.
- Будет плюсом: Multiplayer experience; A game you personally shipped on Steam; Telemetry and data-driven decision making; Build and release automation; UniTask; DOTween; NavMesh / AI; Shader Graph / HLSL; Experience with AI-assisted development workflows; Startup or founding engineer experience
условия
- Fully remote work.
- Base salary scaled to experience and location.
- 20 paid days off—15 vacation, 5 sick
- Direct access to founders — no layers in between.
- Real ownership and real influence over what gets built.
- Minimal bureaucracy, fast decisions.
- The chance to build both the products and the engineering culture around them.
навыки
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