вчера

Unity engineer in games

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описание

Octo Games is an international game development studio with a legal entity in the Netherlands. Since 2017, we've released more than 200 commercial games on Steam, building a loyal player community and gaining years of hands-on experience in game development. We develop and publish our own games end-to-end — from the initial idea and narrative through production, release, live operations, and long-term support. Because we own our products, decisions are made quickly, good ideas are heard, and everyone has a real opportunity to influence the result.

задачи

  • Own technical implementation from concept through release.
  • Design scalable gameplay architecture and core systems — after you've seen the pattern repeat, not before.
  • Develop gameplay mechanics using Unity and C#.
  • Ship production-ready playable builds yourself, hands-on keyboard.
  • Build reusable frameworks, tooling, and workflows once a recurring need is confirmed, not speculatively.
  • Set engineering standards and keep the codebase clean and scalable as the team grows.
  • Integrate UI, animation, Addressables, plugins, 2D/3D assets, and video.
  • Work closely with designers and artists to turn ideas into experiences players actually enjoy.
  • Profile, optimize, and debug production builds.

требования

  • 5+ years of commercial Unity development.
  • Strong C#, with real command of OOP, SOLID, and design patterns — not just familiarity with the terms.
  • Experience designing scalable architecture from scratch, ideally more than once.
  • Deep understanding of gameplay systems, not just the tools around them.
  • ScriptableObjects and data-driven architecture.
  • Unity Animator, Unity UI/Canvas.
  • Addressables and asset management.
  • Dependency Injection (Zenject, VContainer, or similar).
  • Comfortable writing custom Unity Editor tooling.
  • Solid with Git, profiling, and optimization.
  • Shipped commercial games.
  • Builder before architect, always.
  • A hands-on engineer who genuinely wants to keep writing production code.
  • Comfortable moving without a perfect spec or a finished process.
  • Knows when NOT to build the general solution — and can tell you about a time they deliberately didn't.
  • Thinks in ownership, not tickets.
  • Enjoys helping others grow as the team eventually scales around them.
  • Будет плюсом: Multiplayer experience; A game you personally shipped on Steam; Telemetry and data-driven decision making; Build and release automation; UniTask; DOTween; NavMesh / AI; Shader Graph / HLSL; Experience with AI-assisted development workflows; Startup or founding engineer experience

условия

  • Fully remote work.
  • Base salary scaled to experience and location.
  • 20 paid days off—15 vacation, 5 sick
  • Direct access to founders — no layers in between.
  • Real ownership and real influence over what gets built.
  • Minimal bureaucracy, fast decisions.
  • The chance to build both the products and the engineering culture around them.

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайся: это мошенничество.

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайся: это мошенничество.