Do you believe we need more healthy, sustainable game studios that value the team making the game and the gamers they make it for, and put people first? We are nothing without our crew, our exceptional, dedicated team committed to being a positive player in game development, an endeavor we are expanding.
About us
Learn more about us on our company page on thehub.io
Welcome to GAMUCATEX – the indie startup fueled by a burning passion to weave history into enchanting gaming experiences! While our heart is in Copenhagen, our diverse team spans the entire globe. We are fascinated by Vikings, and you'll definitely have the opportunity to learn everything you're willing to know with us. Infused with an international flair, we thrive on collaboration, creativity, innovation, and shared enthusiasm. Always ready to lend a hand, we're dedicated to crafting games that invite you to an evening of entertainment. Our team consists of people from the industry, some new and some with years in it. We don't consider ourselves experts, but we are eager to learn and improve with our team. We always have a group of interns with us. Join us on this epic journey where gaming meets history!
About our game
Tectonicus is the game where great stories of the past come to light, while you get to uncover – and interpret – what happened. Live through the clashes of civilizations that shape the world, and write history as you play.
Tectonicus synthesizes mechanics of turn-based strategies, auto-battlers, and card games. To succeed, you are to use strategic thinking when placing heroes, commanders, and units on the board, as well as building synergistic decks that emphasize each faction’s unique strengths. The forces of history come into play through History cards, affecting the units on the battlefield depending on their historical accuracy. The approach is for you to choose: destroy anachronisms or buff legendary heroes, weaken historical misconceptions, or reinterpret controversial units in your favor!
Apart from online and local PvP battles, Tectonicus will feature a full-scale story mode. The player will be called to restore the historical truth lost in contradicting accounts and theories, rewritten history, and scholars’ disputes by reincarnating significant battles and living through them as warlords across centuries. Choices between the historical interpretations will have to be made, affecting the premises of each battle and building up a unique storyline every time.
About your department
As a game developer, your primary responsibility will be to turn ideas into reality. You will be tasked with improving Tectonicus while also ensuring that any bugs are identified and fixed. Additionally, as a game programmer, you will work closely with other departments to incorporate their ideas into the game.
About the job
As you work on the job, you will have the flexibility to pick and choose the tasks that you feel confident in completing from the Trello board. You are not obligated to take on every task listed, but rather, you can prioritize and select the ones that align with your strengths and interests. We encourage you to challenge yourself and take on tasks that may be outside of your comfort zone, but ultimately, the decision is yours. Working with a multicultural team of various disciplines, working together in Unity to bring this historical card game to life. One of the best things about this job is the possibility of interacting with people of such different backgrounds; you don't always get the chance to work with a history department.