Description
We are looking for a C++ developer to join one of our key teams. The main focus of the work involves developing the simulation and communication layers, with occasional work on rendering within our internal engine and supporting applications. More specifically, tasks may include: integration of new communication protocols; work on navigation data for simulated entities and their movement simulation; combat AI; advanced vehicle and building damage models; ballistics improvements; work on the audio system; optimization of multithreaded computations; physics support on very large areas, and many other tasks.
You can look forward to working with professionals who have enjoyed what they do for many years, and the opportunity to create the «new worlds» of our simulations. If you are interested in Unreal (or other engines), you definitely won’t get bored, as we are constantly exploring new possibilities and innovations.
Bagira is a Czech-Israeli company and a leader in training and simulation systems, with years of experience delivering cutting-edge, efficient mission-readiness solutions tailored precisely to customer requirements. Bagira simulators are used for training hundreds of thousands of soldiers across more than 40 locations worldwide. Approximately half of the more than 140 colleagues in our Brno R&D center are dedicated to SW development. We build many things in-house—from core simulations and the rendering engine to evaluation SW. In addition to WPF teams, we have an IG (Image Generator) Team focused on simulation logic, computational models, and audio—primarily in C++, but also in C# and Lua. 2D/3D modelers work with an internal graphics engine, 3ds Max, or Blender, and we also have dedicated test and integration teams. We use MS Azure DevOps for reporting and as our repository; project work is divided into TaskForces and run in 2-week sprints.