Build the Data Foundation for a New Mobile Game!
We're not looking for someone who has «built a dashboard». And we're not looking for someone who keeps an existing data stack running. We're looking for someone who already uses agentic workflows as a core part of how they work: Claude Code, Codex, Cursor, custom agents, MCP servers, skills, planning loops, review gates, and AI-assisted engineering. Someone with strong opinions on which AI workflows hold up in production and which fall apart when real decisions depend on the numbers.
This is a greenfield build. Our new mobile game is heading into launch, and there is no data warehouse yet. You will choose the stack, set it up, and build the analytics foundation from the first tracked event to the first board-level KPI, with agents as your team. You'll define how gameplay, monetization, attribution, and player behavior data are collected, structured, and transformed into trustworthy insights, automated reporting, and AI-powered analytics tools.
You will work at the intersection of AI, analytics, and game development, building the data foundation of a new game from scratch. You'll define its technical direction and drive the evolution of its analytics and AI capabilities from concept to production.
Unlike a traditional analytics role, you'll use agents to dramatically increase your throughput while remaining the architect, reviewer, and final owner of correctness. The agents generate volume; you provide judgement. If you have been waiting for the chance to design analytics the way it should work with agentic AI, instead of retrofitting AI onto a legacy setup, this is it.