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описание
UserWise develops a mobile Free-to-Play game based on a globally recognized entertainment IP.
задачи
Own the overall UX quality and UI/UX discipline across the game;
Translate game and product concepts into user journeys, flows, wireframes, and interactive prototypes;
Resolve major interaction and usability questions before features move into Art and Engineering;
Prototype and compare UX solutions before significant production work begins;
Own information architecture, navigation, screen hierarchy, interaction patterns, usability, and player comprehension;
Design experiences for gameplay, progression, onboarding, rewards, LiveOps, social features, and monetization;
Identify UX problems through design reviews, prototypes, and playable builds;
Follow features through implementation and work with Engineering to preserve design intent;
Improve the Game Design → UX → Art → Engineering workflow;
Establish reusable UX patterns, UI components, interaction standards, and documentation;
Mentor and work alongside another UI/UX Designer while remaining directly involved in execution;
Partner with the Art Director to define and evolve the visual language of the UI.
требования
Senior or Lead-level experience designing UI/UX for shipped games;
Strong shipped experience with mobile Free-to-Play games, ideally casual or mass-market titles;
A portfolio demonstrating UX thinking and finished game experiences;
Ability to turn complex game systems into simple, intuitive player experiences;
Strong understanding of mobile interaction design, information architecture, hierarchy, readability, feedback, and usability;
Experience designing F2P systems such as progression, rewards, FTUE, events, LiveOps, and monetization;
Strong wireframing and interactive prototyping skills;
Strong proficiency with Figma or equivalent modern product-design tools;
Strong UI design fundamentals and ability to take work beyond low-fidelity UX;
Strong product judgment and a proactive approach to solving experience problems;
Experience mentoring or providing design direction to other UI/UX Designers;
Experience collaborating with Game Designers, Artists, Engineers, Product Managers, and Producers;
A strong portfolio is essential, including shipped mobile and F2P game experiences, user flows, wireframes, interactive prototypes, UX-to-UI evolution, and case studies;
Nice to have: Familiarity with Unity-based game production, AI-assisted or rapid-prototyping tools.
условия
Market-competitive compensation;
Paid Time Off;
Performance Bonus;
Annual Performance Reviews;
100% Remote, flexible work with a small, experienced team.