вчера

systems game designer for a factory game

ориентир по рынку
вакансия зп не указана
в среднем 242 561 ₽
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описание

tobspr Games is a small, fully remote studio based in Germany that develops factory and automation games, including shapez and shapez 2. The studio is developing a new 3D factory game in Unreal Engine.

задачи

  • Design the game’s core systems, including production chains, resources, logistics, progression, and economy, with input from the Game Director
  • Break high-level mechanics into step-by-step plans the team can build
  • Prototype and tune systems using spreadsheets, simulations, and Blueprints
  • Write and maintain clear design documents and keep them aligned with the game
  • Work daily with programmers, artists, and production to keep design and implementation aligned
  • Organize design work by tracking priorities, open questions, decisions, and their rationale
  • Challenge the Game Director’s ideas, propose alternatives, and identify when something does not work
  • Later, lead a small design team and help shape the studio’s design practices

требования

  • 8+ Years of professional game design experience, with a strong focus on systems design
  • At least one shipped title where you owned major systems, ideally a systemic game such as simulation, strategy, sandbox, automation, survival, or colony builders
  • Play and genuinely enjoy factory and automation games, and understand why players spend hundreds of hours on them
  • Think in systems, including feedback loops, dependencies, scaling, emergent behaviour, and edge cases
  • Prototype and test ideas hands-on, not just on paper
  • Excellent written and verbal communication in English
  • Working times compatible with the CET timezone
  • Будет плюсом: a programming background or solid scripting skills (Blueprints, C++, C#, Python, Lua, or similar), Unreal Engine experience, experience leading or mentoring other designers, experience in small or remote indie teams, personal factory-game projects such as mods, tools, prototypes, calculators, or blueprints

условия

  • Full-time, 40 hours per week
  • Very flexible working hours
  • Real influence on a game from its early stages
  • Paid overtime, though the studio does its best to avoid it
  • Book and training budget of €100/month, with more available if needed
  • Focus days for learning new skills or researching
  • Yearly on-site team events
  • Automatic baseline salary adjustment of 2% per year
  • Hardware and home office budget of €2,000 when joining, then €1,000 yearly
  • Job Ticket for employees living in Germany

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайся: это мошенничество.

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайся: это мошенничество.