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ОБЩЕСТВО С ОГРАНИЧЕННОЙ ОТВЕТСТВЕННОСТЬЮ "ЦЕНТР НАЦИОНАЛЬНЫХ ИНТЕЛЛЕКТУАЛЬНЫХ СИСТЕМ" ИНН: 9704271170
описание
Mad Head Games creates action games for PC and consoles, developing titles in Unreal Engine. Its released game Scars Above is a third-person sci-fi shooter, and its current projects include Clive Barker’s Hellraiser: Revival and an unannounced AAA title.
задачи
Collaborate with the Art Director, Design, Tech, and Art Leads to align production with Art Direction and project priorities
Work with the Level Design Lead from initial ideas through blockout and final delivery, ensuring gameplay, technical, and art direction goals are met
Represent Environment Art across the project in reviews and meetings, and contribute to key features and cross-functional deliveries
Guide Environment Art production across the pipeline, from blockout and concept interpretation through lookdev, asset creation, set dressing, and in-game delivery
Develop and present lookdev proposals, art documentation, style guides, and visual solutions
Resolve visual and technical challenges while maintaining concept intent and functional, visually consistent in-game environments
Own the quality of the team’s output and provide timely feedback and approvals throughout production
Test and iterate on levels in lookdev and in-game, play builds, and identify visual, material, and performance issues
Establish and improve Environment Art pipelines, workflows, and technical standards, including documentation and art guidelines
Work with Tech Art and Rendering to resolve technical issues, manage materials and shaders, and improve tools and workflows
Manage outsource teams and their deliveries, ensuring quality and alignment with project requirements
Lead, mentor, and support the Environment Art team through direction, feedback, 1:1s, and coaching
Plan and schedule team work with the Producer, including estimates, priorities, task and level distribution, capacity, risks, and scope; monitor progress against the roadmap
Collaborate with HR on recruitment, team structure, and performance-related decisions, including promotions and role changes based on individual performance and project needs
требования
Native or fluent English speaker
Experience building and leading an Environment Art team on a project where environments are central to the game experience and meet the highest quality standards
Experience working with outsource teams
Strong understanding of art, architecture, and Level Design principles
Strong knowledge of 3D software such as 3ds Max, Maya, Blender, and ZBrush
Strong understanding of PBR workflows and texturing software such as Substance Designer and Substance Painter
Strong experience with Unreal Engine 5 and environment workflows
Experience creating photorealistic, game-ready environments, including set dressing and beautification
Experience creating and maintaining art style guides, technical documentation, and guidelines
Будет плюсом: Experience as a lead in a larger Environment Artist team, strong painting skills for artistic feedback, deep knowledge of UE5 technologies such as Nanite and Lumen
условия
Competitive industry-standard salary
Referral program
Flexible working hours
25 Days of vacation, company-wide annual leave in January, short-term sick leave, additional remote days, and additional leave for significant life events, including childbirth, weddings, and bereavement
A month of 4-hour workdays for employees returning from maternity leave
Ongoing education and training, including conferences, classes, workshops, and courses
Work with experienced professionals and teams in the field
Team-building and community events
Premium private medical insurance
Fitness allowances for gym, pool, and sports activities
Coffee, fruit, and snacks in the office; merchandise and gifts