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описание
Kake is a remote-first company and a global community of senior engineers whose work supports innovative products for Fortune 500 and fast-growing companies. Its community spans more than 45,000 engineers across 55+ countries.
задачи
Develop and maintain Unreal Engine plugins for rendering and pipeline workflows
Optimize rendering pipelines for large-format displays (16k–32k resolution), including tiling
Build automation and tooling to streamline the VFX pipeline from asset creation to delivery
Implement and maintain Perforce pipeline integration across studio tools
Manage materials and assets through the studio’s publishing and asset management systems
Integrate Unreal Engine workflows with proprietary encoding, playback, and cloud rendering systems
требования
2+ Years of hands-on Unreal Engine development experience, including plugin development
Experience optimizing and troubleshooting rendering pipelines for large-format (16k+) and tiled displays
Experience integrating cloud rendering solutions into production pipelines
Hands-on experience with Perforce version control and pipeline workflows
Experience with asset management systems and publishing pipeline support
Proficiency in Python and/or C++ for scripting and automation
Strong understanding of VFX or game studio pipeline workflows
Excellent written and verbal communication skills in English
Ability to work independently in a remote, fast-paced environment