Если вы раньше входили через Google, сбросьте пароль для своей Gmail-почты через кнопку «Забыли пароль?» на экране входа. Затем войдите по email и новому паролю.
Если аккаунта ещё нет, зарегистрируйтесь с Gmail-почтой, после подтверждения почты мы предложим задать пароль.
Что нового
Загружаю обновления...
Что нового
Загружаю обновления...
Работа найдется быстрее с подпискойКандидат найдётся быстрее с подпиской
Чтобы адаптировать резюме под вакансию или составить сопроводительное письмо, загрузите резюме
описание
General Arcade ports classic games between modern consoles, mobile devices, and PC, and remasters retro games.
задачи
Own the UI/UX vision, from control schemes and screen layouts to on-screen guidance;
Design control schemes and input mappings for gamepads, touch screens, air cursor, PS5 touchpad, Switch 2 mouse mode, and potentially VR controls;
Create overlay designs that extend legacy interfaces while preserving their original intent;
Lead controller-first redesigns of pointer-driven titles;
Build wireframes, mockups, and interactive concepts, then iterate them against real builds and playtests;
Design for localization, accounting for UTF-8 text, variable string lengths, and limited UI space;
Work with programming, art, and production to implement designs and ensure they work well on hardware;
Prioritize the player experience and improve quality of life without breaking underlying game mechanics.
требования
Have shipped at least one game or port with significant UI/UX ownership;
Strong command of console UX conventions and gamepad-first interaction design;
Ability to design within hard technical constraints and legacy systems;
Understand readability on TVs viewed from a distance and on small handheld screens, including layout, typography, contrast, and information density;
Comfortable designing menu systems and input flows for complex, systems-heavy games;
Strong wireframing and mockup skills, with judgment on when to preserve or rebuild;
Provide examples of your work;
Nice to have: experience porting or remastering older PC titles to console, familiarity with console certification requirements, experience designing UI for localized releases, motion, air-cursor, or touch-input design experience.