9 окт

level designer for action games

ориентир по рынку
вакансия зп не указана
в среднем 282 103 ₽
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Рекламный баннер: ОБЩЕСТВО С ОГРАНИЧЕННОЙ ОТВЕТСТВЕННОСТЬЮ "ЦЕНТР НАЦИОНАЛЬНЫХ ИНТЕЛЛЕКТУАЛЬНЫХ СИСТЕМ"
О рекламодателе
ОБЩЕСТВО С ОГРАНИЧЕННОЙ ОТВЕТСТВЕННОСТЬЮ "ЦЕНТР НАЦИОНАЛЬНЫХ ИНТЕЛЛЕКТУАЛЬНЫХ СИСТЕМ"
ИНН: 9704271170

описание

Saber creates action games for PC and consoles, including titles built in Unreal Engine. Its portfolio includes Clive Barker's Hellraiser: Revival, Scars Above, Pagan: Absent Gods, and 65 casual and mobile games. The company is also developing an unannounced AAA title based on a well-known IP.

задачи

  • Collaborate with directors and department leads to craft spaces combining gameplay flow, pacing, and visual composition
  • Establish and maintain level design pipelines and workflows, align design, art, and technical teams, and promote best practices
  • Mentor and support level designers through regular feedback, guidance, and growth opportunities
  • Produce design documentation covering high-level concepts, gameplay intentions, and moment-to-moment experiences
  • Build level layouts with blockout geometry and implement gameplay events, including interactions, combat encounters, puzzles, narrative scenes, and objectives
  • Review and iterate on level layouts and gameplay flow based on feedback, playtesting, and design direction
  • Collaborate with narrative, audio, art, programming, animation, and design teams to deliver cohesive level experiences
  • Guide the level art team by sculpting terrain and modeling basic placeholder low-poly assets where needed
  • Own levels from initial pitch through final delivery, ensuring they meet design goals, technical constraints, and quality standards
  • Set up basic or placeholder lighting with the lighting team to support gameplay intentions and explore mood and atmosphere

требования

  • 5+ Years of experience as a Level Designer
  • Experience working on at least one AA/AAA project
  • Strong spatial perception, an eye for aesthetics, and understanding of architectural concepts, composition, and scene organization in Unreal Engine
  • Strong understanding of level design principles, game design concepts, and player psychology
  • Basic to intermediate knowledge of 3D modeling tools such as Maya, Blender, or 3DSMAX
  • Experience with Unreal Engine
  • Experience collaborating with relevant development teams to create visually appealing and technically optimized levels
  • Basic scripting knowledge, such as Unreal Engine Blueprints, to implement gameplay mechanics or environmental behaviors
  • Strong verbal, written, and visual communication skills
  • A portfolio showing your work is required
  • Будет плюсом: understanding of physics and simulation tools in Unreal Engine for dynamic environmental interactions, experience leading and mentoring team members

условия

  • Competitive industry-standard salary; amount not specified
  • Referral program
  • Flexible working hours
  • 25 Days of vacation, company-wide annual leave in January, short-term sick leave, additional remote days, and additional days for significant life events, including childbirth, weddings, and bereavement
  • Mad Heads returning from maternity leave receive a month of 4-hour workdays
  • Ongoing education and training, including conferences, classes, workshops, and courses
  • Work with experienced professionals and teams in the field
  • The company has three offices and team members in over 16 countries
  • Work with developers of Space Marine, Warhammer, and WWZ from Saber Interactive
  • Premium private medical insurance
  • Team-building events and personalized team-bonding events
  • Community events connected to startup, tech, and gaming ecosystems
  • Fitness allowances for gym, pool, or sports activities
  • Coffee, fruit, and snacks in the office; merchandise and gifts
  • Benefits may vary by location and contract type
  • Planned start date: beginning of 2027

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