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ОБЩЕСТВО С ОГРАНИЧЕННОЙ ОТВЕТСТВЕННОСТЬЮ "ЦЕНТР НАЦИОНАЛЬНЫХ ИНТЕЛЛЕКТУАЛЬНЫХ СИСТЕМ" ИНН: 9704271170
описание
Saber creates action games for PC and consoles, including titles built in Unreal Engine. Its portfolio includes Clive Barker's Hellraiser: Revival, Scars Above, Pagan: Absent Gods, and 65 casual and mobile games. The company is also developing an unannounced AAA title based on a well-known IP.
задачи
Collaborate with directors and department leads to craft spaces combining gameplay flow, pacing, and visual composition
Establish and maintain level design pipelines and workflows, align design, art, and technical teams, and promote best practices
Mentor and support level designers through regular feedback, guidance, and growth opportunities
Produce design documentation covering high-level concepts, gameplay intentions, and moment-to-moment experiences
Build level layouts with blockout geometry and implement gameplay events, including interactions, combat encounters, puzzles, narrative scenes, and objectives
Review and iterate on level layouts and gameplay flow based on feedback, playtesting, and design direction
Collaborate with narrative, audio, art, programming, animation, and design teams to deliver cohesive level experiences
Guide the level art team by sculpting terrain and modeling basic placeholder low-poly assets where needed
Own levels from initial pitch through final delivery, ensuring they meet design goals, technical constraints, and quality standards
Set up basic or placeholder lighting with the lighting team to support gameplay intentions and explore mood and atmosphere
требования
5+ Years of experience as a Level Designer
Experience working on at least one AA/AAA project
Strong spatial perception, an eye for aesthetics, and understanding of architectural concepts, composition, and scene organization in Unreal Engine
Strong understanding of level design principles, game design concepts, and player psychology
Basic to intermediate knowledge of 3D modeling tools such as Maya, Blender, or 3DSMAX
Experience with Unreal Engine
Experience collaborating with relevant development teams to create visually appealing and technically optimized levels
Basic scripting knowledge, such as Unreal Engine Blueprints, to implement gameplay mechanics or environmental behaviors
Strong verbal, written, and visual communication skills
A portfolio showing your work is required
Будет плюсом: understanding of physics and simulation tools in Unreal Engine for dynamic environmental interactions, experience leading and mentoring team members
условия
Competitive industry-standard salary; amount not specified
Referral program
Flexible working hours
25 Days of vacation, company-wide annual leave in January, short-term sick leave, additional remote days, and additional days for significant life events, including childbirth, weddings, and bereavement
Mad Heads returning from maternity leave receive a month of 4-hour workdays
Ongoing education and training, including conferences, classes, workshops, and courses
Work with experienced professionals and teams in the field
The company has three offices and team members in over 16 countries
Work with developers of Space Marine, Warhammer, and WWZ from Saber Interactive
Premium private medical insurance
Team-building events and personalized team-bonding events
Community events connected to startup, tech, and gaming ecosystems
Fitness allowances for gym, pool, or sports activities
Coffee, fruit, and snacks in the office; merchandise and gifts