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описание
The Level Design team creates game spaces and designs player interaction scenarios with the environment. It works on level composition, gameplay pacing, balance, and navigation to support the dynamics and logic of the gameplay experience.
задачи
Develop locations for a mobile open-world shooter with vehicles in Unity;
Own the full location creation cycle, from blocking and prototyping to final implementation in the engine;
Design locations based on open-world gameplay principles;
Create and refine urban environments, including streets, buildings, points of interest, routes, and gameplay areas;
Participate in developing game modes and adapt locations to gameplay needs;
Influence product development, contribute ideas, and test hypotheses.
требования
2+ Years of commercial experience with Blender;
Confidently prototype urban locations;
Iteratively refine large locations and objects;
Have experience with open-world locations or be ready to quickly learn open-world development specifics;
Understand player navigation design in an open world;
Have commercial experience with Unity;
Have experience in level design for open-world games;
Use real-world references in urban planning, such as road junctions and infrastructure;
Work collaboratively in a team to find the best solutions;