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описание
BONES combines technology and human movement expertise to create digital experiences. Its work includes AAA productions, film projects, motion research, and the world’s largest human motion dataset, which it develops, refines, and licenses to technology companies. The studio provides data for training digital humans and robots.
задачи
Design, create, and deploy tools and solutions with 3D developers
Help create automated rigging systems for large data volumes, prioritizing precision of human-object contacts
Develop a human body rigging system that automates digital human creation
требования
At least 2 years of experience in gamedev or VFX with major character or creature rigging projects
Deep understanding of character specialization, including body anatomy, facial expression, and tool management
Experience collaborating with animators to develop intuitive motion systems and character deformation
Excellent knowledge of Autodesk Maya and/or Houdini, with basic scripting skills
Proactive interest in experimenting with new technologies, tools, and innovative pipeline approaches using AI
Strong visual and artistic skills
условия
Attractive salary based on experience and skills
Multisport
Flexible working hours
Participation in conferences and game industry events