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описание
The hiring process includes an interview with the Art Director → test assignment → final interview with the directors → offer.
The independent game studio has developed games for over 10 years and released five titles. It supports a live game, is developing a new project in pre-production, and explores new ideas and visual directions, with a focus on 2D fantasy games with casual and midcore aesthetics.
задачи
Create marketing visuals, promotional artwork, and creative variations using AI tools
Develop concepts for characters, environments, props, and backgrounds
Produce consistent 2D game assets in established art styles
Refine AI-generated content through paintovers, compositing, cleanup, and technical adjustments
Prepare assets for animation by separating layers, reconstructing hidden elements, and organizing source files
Create seamless tile assets
Edit videos, animate still images, and produce content for game and marketing needs
Explore new AI tools and visual directions for R&D projects
Collaborate with the Art Director, marketing team, and developers
Manage tasks independently and take ownership of the final result
требования
Experience creating 2D art for game products across multiple styles
A strong, up-to-date portfolio featuring finished work and clearly showing your contribution
Practical production experience with AI image and video generation tools
Strong artistic foundations in composition, color, lighting, and form
Proficiency in Adobe Photoshop or an equivalent editor, including paintovers and compositing
Practical skills in video editing and animation
Understanding of asset preparation requirements: layers, transparency, resolution, file formats, and export settings
Ability to combine tools into reliable workflows and maintain visual consistency across assets
Adaptability, initiative, fast learning, and the ability to work independently and respond constructively to feedback
English at A2–B1 level
Будет плюсом: experience with fantasy games and casual or midcore aesthetics, formal art education, experience with 3D modeling, lighting, rendering, or using 3D in a 2D art workflow, experience preparing assets for skeletal animation, experience building reusable AI workflows and automating routine tasks, familiarity with game engine requirements and technical limitations
условия
An annual performance bonus
An annual learning and professional development budget
25 Paid vacation days per year
A small international team with direct access to the Art Director
A broad range of creative tasks across game art, marketing, video, and R&D
The opportunity to shape how AI tools are used in the studio’s art production
The hiring process includes an interview with the Art Director, a test assignment, a final interview with the directors, and an offer